regexghost-dotfiles

My dotfiles and scripts
git clone git@git.regexghost.com/regexghost-dotfiles.git
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config (8065B)


      1 ## Configuration file for CAVA.
      2 # Remove the ; to change parameters.
      3 
      4 
      5 [general]
      6 
      7 # Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
      8 mode = normal
      9 
     10 # Accepts only non-negative values.
     11 framerate = 60
     12 
     13 # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
     14 # new as of 0.6.0 autosens of low values (dynamic range)
     15 # 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
     16 ; autosens = 1
     17 ; overshoot = 20
     18 
     19 # Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
     20 # 200 means double height. Accepts only non-negative values.
     21 ; sensitivity = 100
     22 
     23 # The number of bars (0-512). 0 sets it to auto (fill up console).
     24 # Bars' width and space between bars in number of characters.
     25 ; bars = 0
     26 ; bar_width = 2
     27 ; bar_spacing = 1
     28 # bar_height is only used for output in "noritake" format
     29 ; bar_height = 32
     30 
     31 # For SDL width and space between bars is in pixels, defaults are:
     32 ; bar_width = 20
     33 ; bar_spacing = 5
     34 
     35 # sdl_glsl have these default values, they are only used to calulate max number of bars.
     36 ; bar_width = 1
     37 ; bar_spacing = 0
     38 
     39 
     40 # Lower and higher cutoff frequencies for lowest and highest bars
     41 # the bandwidth of the visualizer.
     42 # Note: there is a minimum total bandwidth of 43Mhz x number of bars.
     43 # Cava will automatically increase the higher cutoff if a too low band is specified.
     44 ; lower_cutoff_freq = 50
     45 ; higher_cutoff_freq = 10000
     46 
     47 
     48 # Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
     49 # only check for input once per second. Cava will wake up once input is detected. 0 = disable.
     50 ; sleep_timer = 0
     51 
     52 
     53 [input]
     54 
     55 # Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
     56 # Defaults to 'pulse', 'pipewire', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
     57 # On windows this is automatic and no input settings are needed.
     58 #
     59 # All input methods uses the same config variable 'source'
     60 # to define where it should get the audio.
     61 #
     62 # For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
     63 # (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
     64 #
     65 # For piepwire 'source' will be the object name or object.serial of the device to capture from.
     66 # Both input and output devices are supported.
     67 #
     68 # For alsa 'source' will be the capture device.
     69 # For fifo 'source' will be the path to fifo-file.
     70 # For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
     71 method = pulse
     72 source = auto
     73 
     74 ; method = pipewire
     75 ; source = auto
     76 
     77 ; method = alsa
     78 ; source = hw:Loopback,1
     79 
     80 ; method = fifo
     81 ; source = /tmp/mpd.fifo
     82 ; sample_rate = 44100
     83 ; sample_bits = 16
     84 
     85 ; method = shmem
     86 ; source = /squeezelite-AA:BB:CC:DD:EE:FF
     87 
     88 ; method = portaudio
     89 ; source = auto
     90 
     91 
     92 [output]
     93 
     94 # Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
     95 # or 'sdl_glsl'.
     96 # 'noncurses' uses a custom framebuffer technique and prints only changes
     97 # from frame to frame in the terminal. 'ncurses' is default if supported.
     98 #
     99 # 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
    100 # stream of the bar heights that can be used to send to other applications.
    101 # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
    102 #
    103 # 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
    104 #  in graphic mode. It only support the 3000 series graphical VFDs for now.
    105 #
    106 # 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
    107 # 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
    108 # use one of the predefined ones.
    109 ; method = ncurses
    110 
    111 # Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
    112 # Default is 'bottom'. Other orientations are only supported on sdl and ncruses
    113 # output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
    114 # which can make ncurses not look right.
    115 ; orientation = bottom
    116 
    117 # Visual channels. Can be 'stereo' or 'mono'.
    118 # 'stereo' mirrors both channels with low frequencies in center.
    119 # 'mono' outputs left to right lowest to highest frequencies.
    120 # 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
    121 # set 'reverse' to 1 to display frequencies the other way around.
    122 channels = mono
    123 ; mono_option = average
    124 ; reverse = 0
    125 
    126 # Raw output target. A fifo will be created if target does not exist.
    127 ; raw_target = /dev/stdout
    128 
    129 # Raw data format. Can be 'binary' or 'ascii'.
    130 ; data_format = binary
    131 
    132 # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
    133 ; bit_format = 16bit
    134 
    135 # Ascii max value. In 'ascii' mode range will run from 0 to value specified here
    136 ; ascii_max_range = 1000
    137 
    138 # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
    139 # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
    140 ; bar_delimiter = 59
    141 ; frame_delimiter = 10
    142 
    143 # sdl window size and position. -1,-1 is centered.
    144 ; sdl_width = 1000
    145 ; sdl_height = 500
    146 ; sdl_x = -1
    147 ; sdl_y= -1
    148 
    149 # set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
    150 # 'frequency' displays the lower cut off frequency of the bar above.
    151 # Only supported on ncurses and noncurses output.
    152 ; xaxis = none
    153 
    154 # enable alacritty synchronized updates. 1 = on, 0 = off
    155 # removes flickering in alacritty terminal emulator.
    156 # defaults to off since the behaviour in other terminal emulators is unknown
    157 ; alacritty_sync = 0
    158 
    159 # Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
    160 ; vertex_shader = pass_through.vert
    161 ; fragment_shader = bar_spectrum.frag
    162 
    163 ; for glsl output mode, keep rendering even if no audio
    164 ; continuous_rendering = 0
    165 
    166 [color]
    167 
    168 # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
    169 # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
    170 # a terminal that can change color definitions such as Gnome-terminal or rxvt.
    171 # default is to keep current terminal color
    172 ; background = default
    173 foreground = blue
    174 
    175 # SDL and sdl_glsl only support hex code colors, these are the default:
    176 ; background = '#111111'
    177 ; foreground = '#33ffff'
    178 
    179 
    180 # Gradient mode, only hex defined colors are supported,
    181 # background must also be defined in hex or remain commented out. 1 = on, 0 = off.
    182 # You can define as many as 8 different colors. They range from bottom to top of screen
    183 ; gradient = 0
    184 ; gradient_count = 8
    185 ; gradient_color_1 = '#59cc33'
    186 ; gradient_color_2 = '#80cc33'
    187 ; gradient_color_3 = '#a6cc33'
    188 ; gradient_color_4 = '#cccc33'
    189 ; gradient_color_5 = '#cca633'
    190 ; gradient_color_6 = '#cc8033'
    191 ; gradient_color_7 = '#cc5933'
    192 ; gradient_color_8 = '#cc3333'
    193 
    194 
    195 
    196 [smoothing]
    197 
    198 # Percentage value for integral smoothing. Takes values from 0 - 100.
    199 # Higher values means smoother, but less precise. 0 to disable.
    200 # DEPRECATED as of 0.8.0, use noise_reduction instead
    201 ; integral = 77
    202 
    203 # Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
    204 ; monstercat = 0
    205 ; waves = 0
    206 
    207 # Set gravity percentage for "drop off". Higher values means bars will drop faster.
    208 # Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
    209 # DEPRECATED as of 0.8.0, use noise_reduction instead
    210 ; gravity = 100
    211 
    212 
    213 # In bar height, bars that would have been lower that this will not be drawn.
    214 # DEPRECATED as of 0.8.0
    215 ; ignore = 0
    216 
    217 # Noise reduction, int 0 - 100. default 77
    218 # the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
    219 # 100 will be very slow and smooth, 0 will be fast but noisy.
    220 noise_reduction = 50
    221 
    222 
    223 [eq]
    224 
    225 # This one is tricky. You can have as much keys as you want.
    226 # Remember to uncomment more than one key! More keys = more precision.
    227 # Look at readme.md on github for further explanations and examples.
    228 ; 1 = 1 # bass
    229 ; 2 = 1
    230 ; 3 = 1 # midtone
    231 ; 4 = 1
    232 ; 5 = 1 # treble